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Channel: Answers for "Shooting bullets OnMouseDrag, time delay issues"
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Answer by emmett5566

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ok, I fixed up my code for it to work, monodevelop compiles it. then Unity gives me an error. Assets/dimensionswitcher.cs(6,20): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration this is my new code: using UnityEngine; using System.Collections; public class dimensionswitcher : MonoBehaviour { bool dimension1 = 0; dimension1 = true bool dimension2 = 1; dimension2 = true void Update () { call waitswitch StartCoroutine (waitswitch()); if dimension1 = true { if dimension2 = true {` if (Input.GetKeyDown ("z")) transform.position = new Vector3 (transform.position.x, transform.position.y, dimension1); if (Input.GetKeyDown ("x")) transform.position = new Vector3 (transform.position.x, transform.position.y, dimension2); } } } } IEnumerator waitswitch(){ dimension1 = false dimension2 = false yield return new WaitForSeconds (3.0f); dimension1 = true dimension2 = true }

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